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These are really all an aside to the main star of this game: the story. I still don’t understand why anyone other than Ezio who dares take a plunge instantly perishes, but it can still lead to some rather comical moments when you accidentally shove a civilian in the drink. There’s also the addition of swimming in the game, which at first looks like a gimmick but soon turns out to be a powerful tool when you stumble into Venice.
#ASSASSINS CREED 2 THE TRUTH FREE#
The free running with Ezio is far more fluid and with the addition of the crouched-leap which is gained part way through the game many areas that looked inaccessible suddenly open up.
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The ability to pick up weapons that your enemies have dropped is a great addition to as stealing a 2 handed weapon can turn a fight that would last 20 minutes into a 2 minute affair.Īnother small gripe some people (especially players of the PC version) had with the original was that, although the free-running was new and highly enjoyable, it was a tad unpredictable leading to many awkward moments of Altair leaping to his death or straight into a bunch of guards. From disarming enemies and then taking them down with their own weapons to running up to high ground only to turn around and leap on top of your enemies to quickly dispatch them I never had a dull moment when it came to combating everything from the run-of-the-mill grunts to the heavily armored and agile guards. The base combat hasn’t changed that much in the sequel, however the variety of combat is much greater and is far more enjoyable. One of my gripes about the original Assassin’s Creed was that whilst the assassination’s were thrilling any other combat felt rather stilted and repetitive. In terms of engagement Assassin’s Creed 2 is definitely a step up from the last. All your weapons and armour that are not in use are displayed on racks inside your own villa which was another cool addition. I quickly spent all my hard earned cash on upgrading everything from the doctor’s surgey to the brothel, reveling in a strange sense of pride. At first I thought this was just a tacked on after-thought however since the upgrades you buy actually improve the town I started to get a feeling of connection between my efforts and improvement I was seeing. Whilst playing as Ezio however there’s opportunity to buy new weapons, armour and even buy upgrades for your villa and the surrounding town.
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I happily avoided doing this in the original since there was no appreciable benefit to doing so. Whilst playing as Altair the only other parts to the game, apart from assassinating people, are running a few side missions or trying to collect flags from all over the city. When you compare the sequel to the original at first it is a little overwhelming. Your character is the young noble Ezio Auditore da Firenze who’s journey begins in betrayal leading him on his own personal crusade. Thankfully I can say that despite the gap in the assassin’s story lines the lineage is still there and is referenced constantly throughout the story. The original was sold on the basis of exploring the original roots of the assassin’s and seeing it jump forward almost 300 years had me wondering how they would connect the two together. It’s a far cry from the original’s settings of Israel and I have to say initially I was sceptical. The setting for Assassin’s Creed 2 is set in the late Renaissance period in Italy. My fix came in the form of Assassin’s Creed 2 which I managed to finish over the weekend. Still the story was utterly intriguing and the ending, whilst unashamedly screaming “LOOK OUT FOR THE SEQUEL”, left me begging for more. Still it wasn’t without its criticisms as the core game play mechanic as well as the side missions became rather repetitive and tedious as the game played along. The original Assassin’s Creed, released just over 2 years ago, was an original storyline and game play idea that by all accounts was a smashing success (knocking the original Call of Duty: Modern Warfare from the top spot on its debut). Unfortunately with the games industry becoming an extremely large and profitable business we’ve been inundated with nothing but sequels recently as businesses seek to reduce risks whilst still increasing profits. If you’re a game developer lucky enough to get the opportunity to make one you know that the original game garnered at least some respect from your peers and the wider consumer market.
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Sequels are always a tricky thing when it comes to games.